This is no place to argue, but I figured you'd still like a (you) and I'm curious of your response.
The good guys bring naive and bad guys being edgy to the MAXXX seems to be a desirable effect. I've read some interview with developer that stated he wanted the game to feel:>being good does not pay galore
And durning the game you're faced with choices like: should I kill the best equipped merchant in the game just to bring justice? Or will I risk my life and waste a shitload of resources just to help those poor ghouls? For the sake of what? Exp? Being the good guy?
So while it was desired and designed to look so, you of course can hate the execution of such idea. >Writing bland
Yeah. Lystra seems to be only one memorable character. >bad finale
Oy, don't forget there are people that kill all the enclave.
Final location is designed to either sneak/speech/steal/science/repair the shit out of it or just plain kill everyone.
If character is made for combat and you get your hands on some turbo plasma rifle you're good to just cut through enemies 2eyeshots/ round.
When I played if for the first time, Mimi helped me gain access to lower levels and then I speech savior to death.
What I was trying to say is mere sight of sooo many power armour enemies made me go back to level up so I could get better steal, science to be actually able to go through this location.
I mean... This steel legion makes it absolutely clear by sight that those guys are better not be attacked.
And what's different from the Enclave - you are able to go back and level up a little if needed.
I went with hunters assistance to rekt the base and it was a chore to do so. Use x4 speed that is preinstalled in the game.