there isn't even any way of making speed not be a god stat. that's how it is in every game that it appears in. but it's not like speed was so overpowered that if you were too slow, you died. enemy faster than you? tank up so you can survive their attacks and then return fire. hell, there's even a disadvantage to being too fast. bleed and poison ticks on the afflicted's turns, not the afflicter's. and practically nothing resists bleed. make a speedster bleed and they'll run themselves into the ground before long. there were strengths and weaknesses to both sides. there was -strategy- in speed. now there isn't.
technically 1.92 also nerfed speed, though technically, with a cap of 2000, over a player had 100 speed, just about everything is within that 20x range, so it only got to become a problem when you had 2k and were fighting a snail (which you shouldn't have an issue killing within 20 turns anyway by that point) or if you decided to play the entire game with a fetter of earth equipped.
speaking of fetter of earth, that's the new OP meta strat. 50% more effective health in exchange for dumping a stat that's now overall harmful rather than helpful, while simultaneously forcing everyone else to slow down for you? practically no downsides! I'm sure ano would -love- to see everyone on his version running around with fetters equipped, as that was totally what he was intending with the speed nerfs. trading one abuse for another. totally intended, right?!>>35205855
lmao yea, fuck health! 2.07 changelog, all damage scales based on max health, while healing is flat. damage also rounds down. time to start stacking shaped gla- oh wait, wrong game